How to apply
Interested? Send us your cv and a link to your portfolio at contact@ravinegames.com !
Game description
RAEV: Kingdom on the distant shores is a city-builder game where cute foxes struggle to survive and build a continent-spanning kingdom starting from five cubs around a bonfire.
With this game we aim at realizing the player fantasy of having Their Fable Kingdom, where Kingdom is the most important keyword, Fable second, Their third.
At their own pace, players will be able to expand a kingdom building and maintaining in real time every city of it. All within an epic fantasy tale of hardship and prosperity, told with a Gibli-inspired aesthetic.
Role and examples of responsibilities
As a UI/UX designer what we expect of you is to own the UX design and production of UI assets. That would imply:
- Deliver creative UX/UI solutions and assets
- Assure that game information is well conveyed through the various user interfaces
- Identify and troubleshoot UX problems (e.g. responsiveness, accessibility, excessive friction, excessive complexity)
- Create high-quality UI assets (eg: icons, layout elements) in a given artistic style, while maintaining visual consistency across the game and pushing artistic boundaries
- Review and iterate on the existing UI and UX to simplify it
- Make more intuitive, readable and accessible the first time user experience
- Technical integration in Unity3D and visual polish of final design
- Participate in user tests and analyzing the feedback
- Apply graphic design principles to create visually compelling and cohesive designs
Offer/benefit details
- flexible working hours
- fully remote work
- 20 to 25 days of holidays
- international working environment
What we are mostly looking for in you
- At least 2 year in a similar position in games industry
- Ability to communicate complex features to players through intuitive UI/UX solutions
- Good knowledge of UX strategies and designs
- A strong portfolio showcasing UI/UX designs for games
- Artistic skills and eye for the details
- Strong visual design skills with a good understanding of game flows and game concepts.
- Solid understanding of user-centered design, usability, and accessibility principles in game development
- Knowledge of game design principles and how UI/UX impacts the overall gaming experience
- Good understanding of shape language and color theory
- Creative mindset with an eye for detail
Also nice to have
- Experience in UI implementation in Unity3d UI implementation (UGUI, not UIToolkit)
- Experience in creating UI for pc
- Expert knowledge or an academic degree in Human-Computer Interaction
- Good understanding and knowledge of UI animation
Our culture/values/goals
Ravine is a newborn studio, founded by industry veterans who are tired sick of the design by committee, marketing first, crunchy-burnout-factory approach most AAA and AA productions take.
Our goal is to establish a close knit group of developers who work as a team and take an artistic vision to its best. We don’t aim at growing to infinity, we don’t want to churn out yearly-released content hungry shovelware. We want to just make great games that we’re passionate about, pushing the boundaries of what a game can be.
No corporate bullshit, just following our dreams while being safe and cared for.
Whether you are just getting started or have already enough projects under your belt to know what we’re fed up about, if you too want to give a shot at your dreams, shoot us an email.
